Current Progress and Feedback
Just Wanted to give a comprehensive View of what I currently got and I'm working on...
This doesn't include Future Features just what I currently got on the Table!
I'm taking lessons from many idle games I've played over the years and implementing them into a Cultivation Themes idle game which I believe we a desperately lacking.
English is my second language so please pardon my Grammar...!
Cultivation Per 8 Secs
This is the basic loop. Everything that you do will require or gran cultivation in some sort of fashion. The small increments will eventually pile up.
The reason I chose 8 seconds instead of per second is for a very selfish reason that could eventually change... THE GAME WAS TOO FAST!!!
My Vision for this game is that it runs in the background with minimal effort and actions from the user to allow... The true meaning of Cultivation! Time passes more interactivity should be needed to progress unlike other idles which seems to be the opposite where eventually the game just plays itself on Auto(Cookie Cliker, Realm Grinder, Godsbane, Clicker Heroes, Etc) as an example. So slowing down the game in the beginning was a must...
Could really use some feedback or even advise on new features... twitch integration is planned in the future but TwitchLib is been a pain to work with...
Formula For Cultivation
its currently a big work in progress but it should suffice for the current Tech Tests I'm trying out.
Realm Level
This is the your current Realm level... While currently its in a Numerical Format I will eventually transform into a more Xian Xia based system.
Lower Qi Sensing 1~9
Mid Qi Sensing 1~9
Upper Qi Sensing 1~9
Peak Qi Sensing
<<BREAKTHROUGH>>
Etc... Etc...
To Increase your realm you need to expend cultivation to breakthrough. Currently, the breakthrough is instant and only cost cultivationm but int he future the high the realm the chances of breaking through will lower and youll have to find other ways to improve those chances through-
Divinity
Body
Cultivation
Soul
Cultivation
and Expending your Potential in some cases.
Stats
Stats currently can be cultivated by buying them with cultivation. The price for SP will continue to rise exponentially so proper planning is needed to make sure you don't screw yourself over. I have plans for implementing ways to respect or reborn yourself to redo your stats by leaving behind your physical form. As shown int he graph the Stats will directly affect how much cultivation you get aswell as indirectly affect other factors of the game.
Sect Management
Currently the only source of Divinity, Open up a sect management at Realm level 30 which allows you to start training Disciples and Promoting elder aswell managing facilities. While doing this though, you are too busy to cultivate and cannot advance Cultivation till you stop training disciples... eventually a more Robust and Expansive system will be implemented where disciples can be sent in Batches to do missions...
Golden Core
The Golden Core is the second biggest Foundation for a successful immortal... After your first 888 inputs(While game is running in the background or active) it will unlock the first grade core... Upon your next 88 inputs, this will provide a temporary buff to your cultivation and potential. In the future you will be able to mutate your core into other types for different effects.
Array Clicks
While using your computer you end up making patterns on your screen from clicks. This records those clicks within a window of 5 Seconds and if it detects a Pattern it will trigger a Cultivation Buff. You will eventually be to change the triggger type by changing and progressing your Dao.
CURRENT CHART
Currently this is what I'm working with and the problems I am facing. I would love to receive ideas from fellow Immortals and feedback on how to improve and add new systems.
I know this is the same generic Idle game systems everywhere but I'am trying to improve and innovate on the already tired formula. I plan to add Twich Integration to allow chat to improve your divinity and Join your sect as Special Character, but i feel will be extremely niche community which i totally love to be part of!
Files
Get Fated Cultivation Idle (Tech Test)
Fated Cultivation Idle (Tech Test)
Idle Cultivation Game Overlay System
Status | On hold |
Author | HunTTer |
Genre | Simulation |
Tags | chinese, cultivation, Idle, Pixel Art, xianxia |
Languages | English |
More posts
- Update 5 Enemy, Save and Load, and Sect Reworked InternallySep 26, 2023
- Just Adding a DiscordJun 23, 2023
- Update 4 GC and EventsApr 27, 2023
- Thinking of Gameplay LoopApr 04, 2023
- Updated 3 During WeekendMar 29, 2023
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