Update 5 Enemy, Save and Load, and Sect Reworked Internally
Fated Cultivation Idle (Tech Test) » Devlog
Update 5
I had to go thru all the back end since i originally was working on a Inventory system when the idea for the Sect came to be...
so everything was called item this and inventory that when it just wasn't...
So went thru everything and finally fixed the classes in preparation for Equipment and Gear...
with that i needed to implement a way of getting them and so now we got enemies
Enemies
1 in 20 Change to Spawn every 8 Seconds.
100HP.
Click on them to deal dmg = to Strngth + Dex for now...
Base Implementation of stats is starting
Saving and Loading added as per demand.
I will be putting in more time in this so head on over to the discord for any questions!
Its super rough but its a place we can talk i guess!
Files
FateBuildV005.zip 29 MB
Sep 26, 2023
Get Fated Cultivation Idle (Tech Test)
Download NowName your own price
Fated Cultivation Idle (Tech Test)
Idle Cultivation Game Overlay System
Status | On hold |
Author | HunTTer |
Genre | Simulation |
Tags | chinese, cultivation, Idle, Pixel Art, xianxia |
Languages | English |
More posts
- Just Adding a DiscordJun 23, 2023
- Current Progress and FeedbackApr 29, 2023
- Update 4 GC and EventsApr 27, 2023
- Thinking of Gameplay LoopApr 04, 2023
- Updated 3 During WeekendMar 29, 2023
Leave a comment
Log in with itch.io to leave a comment.